Up to date as of June 20, 2013. No details final!
The Little Blue is to be the prequel to The Big Blue and is part of Ed Annunziata's planned spiritual successor to the Ecco the Dolphin series. Annunziata is currently in negotiations with an investor who may fund The Little Blue. If the game is funded that way, it will feature microtransactions. If the negotiations are not succesful, Ed and The Big Blue team will be returning to Kickstarter to gather funding for the game. Currently all that is known is that the funding target will be much lower than the $665,000 that was asked for The Big Blue. The platforms the game will be coming to have yet to be revealed. It can be assumed that the game will be for one or more of the platforms that The Big Blue was planned for: Windows, Mac, Linux, iOS, and Android.
The following information is currently known about The Little Blue:
- Upon completion, The Little Blue will be released as a free game. Those who back it on Kickstarter will receive exclusive content and special rewards.
- The game will be beatable, feature quests, and have its own story that will lead into The Big Blue.
- The game will feature new and better Kickstarter rewards than those featured in The Big Blue's Kickstarter campaign.
- A dolphin and one more creature will be playable. It has been hinted that the second creature will be water breathing.
- Players will get to use and experiment with the song mechanics
- The game will contain two huge areas plus a “home base” (possibly a hub world)
- 10 or more major creatures will be featured in the game, including a gigantic sea creature.
- Sometime in the future, Ed will be doing an Ask Me Anything on Reddit to answer questions about the game. The date and time for this event have not yet been announced.
Ed has shared the following about the game on the Playchemy forums:
"The Little Blue has two jobs:
- represent the Gestalt of the game
- help promote the BIG BLUE
The Little Blue is a prequel to the Big Blue.
I don't know how many hours of gameplay it can provide but I think it needs to capture and present examples of the essence of the game world:
- The style/mood/atmosphere of the game
- Feel of the controls of at least 2 creatures
- Exploration that delivers
- Story telling
The game, needs to have one story arc that gets its climax but that exposes the greater story as a much bigger sequel. To that end the Little Blue should have a conclusion, I.e. You can beat it.
In my mind I have several entry points into the greater story. I haven't decided yet were to start the LB on the time line. But that will come soon.
I see the Little Blue as a small action adventure game, like the first episode.
I see this game being FREE but with a special screen at the end of the game that leads to the Kickstarter for the Big Blue. Then the Little Blue serves to clarify the experience and also communicate how one can help bring the bigger vision into existence."
Ed later elaborated upon The Little Blue linking in to the next campaign for The Big Blue with the following:
"I would not launch a Big Blue KS at any specific time, if the Little Blue is going to promote the a KS launch we can trigger the messaging remotely - and probably do it in a more gamey way or within the fiction of the game. Like some event happens that leads to a promo. I hope you see what I mean."
Ed Annunziata's Twitter - Get the latest news from Ed!
Playchemy Community Forums - The official forums for The Little Blue and The Big Blue. Ed and the team are seeking feedback about the games here and also post the latest updates on the boards.
Interviews and Other Press Releases
Gamespot Interview - Ed discusses the early history of Ecco and his plans for the Little Blue / Big Blue.
Eurogamer Interview - Ed reflects on The Big Blue's failed Kickstarter and gives more information about the history of Ecco. He also talks about his plans for The Little Blue and The Big Blue.